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Old Nov 20, 2006, 05:31 AM // 05:31   #1
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Default scythe inscription question

im wondering whether i should inscribe my scythe with +5 energy or 15% while enchanted? or get 2 scythes and switch between them.
thnx in advance
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Old Nov 20, 2006, 11:03 AM // 11:03   #2
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15% while enchanted, definitely. Unless you're running some very very specific Dervish build, which is only theoretical.
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Old Nov 20, 2006, 09:16 PM // 21:16   #3
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you actually have a +5e inscrip? my god I want one of those for my para, I'll buy one off of you, oh and more on topic, If your build is energy heavy like if you use pure enchants, then +5e otherwise, get a 15% inscrip.
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Old Nov 20, 2006, 09:24 PM // 21:24   #4
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15^50 all the way imo for melee chars
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Old Nov 21, 2006, 03:28 AM // 03:28   #5
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Switch to a +15/-1 staff of enchanting for casting your enchantments, then back to your 15^enchanted scythe of fortitude/shelter for the rest of the time.
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Old Nov 21, 2006, 03:22 PM // 15:22   #6
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Quote:
Originally Posted by Tan Blademaster
15^50 all the way imo for melee chars
not when you have enchantments up 90% of the time, i'd go for 15 while enchanted
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Old Nov 26, 2006, 11:53 AM // 11:53   #7
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Either inscription works in this scenario,however,sense I also strip Dervishes of their enchantments,I would go with Tan on this question. 15%^50% would do well against an enchantment stripper.

However,I own multiple scythes.
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Old Dec 01, 2006, 07:47 PM // 19:47   #8
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I say use the 15% enchanted. You can make up energy with attunement runes but the damage is harder to make up. Enchant strippers are common in this game but you should have more than one enchant up and even if you get a mass strip you should still be able to put one or two back up in short order. For a dervish, in effect, 15% while enchanted is as good as having 15% unconditional.
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Old Dec 02, 2006, 12:39 AM // 00:39   #9
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Quote:
Originally Posted by Tan Blademaster
15^50 all the way imo for melee chars
Not for the Dervish running enchants... enchants the dervish can controll health is more of a variable several of the primarily used enchants have quick recharges and are more dependable than keeping above 50% health

My dervish has a huge flux in health at times due to spike dmg... welp there goes the dmg... but there is only ever a second between when i have no enchants on and i have another up...

Quote:
Originally Posted by Darkpower Alchemist
Either inscription works in this scenario,however,sense I also strip Dervishes of their enchantments,I would go with Tan on this question. 15%^50% would do well against an enchantment stripper.

However,I own multiple scythes.
takes a second for me to reenchant 3/4 a sect actually... and removing my enchants is painfull to though around me and more so beneficial to me :P

15%^50 is NOT the best inscription... its only the most universal...

the Bonus Scyth is perfect for an enchanter derve
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Old Dec 03, 2006, 02:12 AM // 02:12   #10
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Wouldn't the 15% > 50 depend on the build. Sometimes your better off busting enchantments instead of maintaining them ?
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Old Dec 03, 2006, 06:45 AM // 06:45   #11
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Quote:
Originally Posted by Feathers
Wouldn't the 15% > 50 depend on the build. Sometimes your better off busting enchantments instead of maintaining them ?
either case when ur busting enchants ur not attacking... and when u bust enchants ur usally throwing up another...

it does depend on your build in some cases... not typically with the dervish builds... because even the scyth builds have at least 1 enchant runnning constantly... if not many more

i run an enchant bust build as soon as i bust though im right back on another enchant to start my sequence over agian... I also dont run with a scyth i use a totem (yes I know isn't 15% while enchanted) and a max paragon shield with +45HP while enchanted -2dmg while enchanted... with full windwalkers...

there are 6 enchantments in my build... though even when i was running only 2 and trying out the direct attack sycth build i used the preorder to keep my enchants up longer and for the 15% dmg for being enchanted...

even though some derv builds have been played without dependance on enchants... enchantments are the Dervishes strength... the really do rely on their enchants to be anything for the most part... i ran the same for my assassin with while enchanted gear... because i was enchanted almost constantly... and i was able to depend more on my enchants than on health staying constant above 50%...

imagine this if you would in any circumstance... both u and your aponent are running about even with your health doing about the same amound of dmg... you both drop below 50% your oponent was using 15%^50 you are using while enchanted and of corse you have an enchantment on or two...whos gonna get the uper hand now...

next thing is.. if ur stripped of enchantments whats gonna happen next... almost all enchantement help you do more dmg keep you heal or protect you in some way... when they are removed its so more dmg can be done to you... your health is going to drop... but now u can re-enchant yourself usually faster than healing yourself back up all the way...

what im saying is if your using enchants your pretty much better off relying on that for your equipment...stripped or not your enchants can be reaplied... to me its more of a controllable variable in the mess of things...
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Old Dec 03, 2006, 05:44 PM // 17:44   #12
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Quote:
Originally Posted by Kijik Oni Hanryuu
you actually have a +5e inscrip? my god I want one of those for my para, I'll buy one off of you, oh and more on topic, If your build is energy heavy like if you use pure enchants, then +5e otherwise, get a 15% inscrip.
Ive got a weapon set that gives me +32 energy, and I can use it on any of my 14 characters. Sehdens Mark, and Golden Boar Sceptor. Its a Necro weapon set, but dont think that stops me from using it on my mesmers
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